| Card | Cost | Monetary Value | # Victory Points | # in Initial Deck | # in Initial Supply |
|---|---|---|---|---|---|
| Copper | 0 | 1 | 0 | 7 | 60 |
| Silver | 3 | 2 | 0 | 0 | 40 |
| Gold | 6 | 3 | 0 | 0 | 30 |
| Estate | 2 | 0 | 1 | 3 | 8 |
| Duchy | 5 | 0 | 3 | 0 | 8 |
| Province | 8 | 0 | 6 | 0 | 8 |
Setup. Each player has three piles of cards: his deck, his hand, and his initially-empty discard pile. Each player populates his initial deck as per the above table, then draws 5 cards at random from his deck to form his hand. The supply is initially populated as per the above table (the initial hands do not affect the initial supply). The first player to move is determined by a coin toss, after which players alternate turns.
Play. On his turn, a player totals the monetary value of the cards in his hand, and "buys" a card that costs at most that amount. (*) To "buy" means to "remove from the supply and add to the player's discard pile". The player then puts his entire hand in the discard pile and attempts to draw another 5 card hand from his deck at random. If there are not enough cards remaining in his deck to do this, he draws as many as he can, then makes his discard pile his deck, and draws the remainder of the 5 cards at random from this new deck.
(For example, if a player's hand consists of 2 Estates, a Copper, a Silver, and a Gold, then the total monetary value of his hand is 6, and he must buy any card except a Province. Each player's deck gets larger and larger over time, because he adds cards to his discard pile every time he buys something. After his discard pile becomes his new deck, cards that he has purchased can make their way into his hand as he draws from the deck, and the process repeats.)
End of Game & Winning. The game is over when either (a) all 8 Provinces have been bought or (b) all of any three other kinds of cards have been bought (for example, all the Coppers, all the Silvers, and all the Estates). At this point, players total the number of victory points of every card in their deck, hand, and discard pile: the player with the most victory points wins. If both players have the same amount of victory points, the player who did not go first wins.
(*) In the official Dominion rules, buying is optional. To simplify this version of the game by eliminating games that never end, we make buying mandatory.